Showing posts with label Tyranids. Show all posts
Showing posts with label Tyranids. Show all posts
Monday, 17 March 2014
Skone of Thrulls: Part Two
I’m also bringing a solitary Venomthrope to act as a
little bit of insurance against early game shooting. Most of the Nid stuff is very mid-range or
assault focussed and any trick you can pull to avoid early mass casualties is
going to be helpful. The Venomthrope is
unbeatable in that regard. If I keep it
faily hidden, even behind my models (and a Carnifex may be able to completely
obsure it for a while), it’s packing a fair bit of resilience to incoming
shots, and conveying the same to the rest of my units. Kind of a no-brainer, really. And thanks to Kevin Bacon, use of that phrase
now leaves me feeling dirty. Dammit,
Bacon!
Friday, 14 March 2014
Skone of Thrulls: Part One
In move of possibly ill-advised optimism, I’m hoping to
field Tyranids at the upcoming Throne of Skulls tournament. There are many reason why this is a
potentially bad idea:
3) Throne of Skulls starts in less than a fortnight
1) I’ve only played as ‘Nids once
2) My army is currently not yet painted3) Throne of Skulls starts in less than a fortnight
Yes, those may appear to be significant drawbacks
because, well… they are. Nevertheless,
it’s a challenge, and the only time I get painting done is when I have a
deadline, so let’s see if I can rise to the challenge or remain flac… You know,
I probably shouldn’t finish that sentence.
Oh well, I have a list mapped out with a (relatively low) model count,
the weird basing paints should make that aspect of the work quicker and easier
and I have a colour scheme sorted that, after a test paint, looks fairly decent
by my own admittedly low standards.
Thursday, 6 March 2014
Hive Mined: Part One
Well, I had my first game with the Tyranids yesterday and it was a very interesting one to get to grips with. Unfortunately it was quite a one-sided event, mainly due to an army construction issue, I think. My mate was trying a heavy bolter centred list and it was not doing the business. However, aside from the ego boost, it was still a useful learning experience for me, as I will explain.
Thursday, 23 January 2014
Chitin Chatter
Well, it looks like I have done something stupid and,
after a vague interest initially, have talked myself into playing
Tyranids. Thanks a lot, Brain. Didn’t need that right now. Hopefully it will only be small project. Wait a minute…
…
…
Just setting up the cognitive dissonance…
…And we’re good.
Right. Yeah should
only be a small project as I don’t really have a character or story hook to
grab hold of with the Tyranids. It’s the
stories and characters that really get me invested in an army. The aesthetics can be a good part of it, but
I rarely become as invested in an army as one where I can create a distinct
character HQ and get some storylines going.
Every list from my first Eldar collection 8 years ago (or thereabouts)
had a key character and story behind them.
Even if it was just window dressing for the fact that “Wraithlords have
swords now! That’s soo cool!” (Actual
quote).
The ‘Nids don’t have that. I like a number of the models and the monster
designs are very cool, but without a core personality to hook it on, this is
more of an exercise in tactical curiosity.
The codex hit and, as is my way, I bought a copy and had a read. It seemed good. An improvement on the last one. However, many existing ‘Nid players on the
Internet seemed to think differently. A
number of existing units had been removed, which is something of an unusual
move and something to be annoyed about, certainly. I felt though that a number of the reactions
to the codex were knee-jerk, unjustified and, frankly, embarrassing in a number
of cases. I’m just fortunate that the
smart part of my brai9n asserted its dominance just enough to stop me looking
at Dakka or Warseer. I just restricted
myself to the Overlords Facebook Group (Join today for a free gift of bupkis
and bonus pocket lint!). There was a
fair bit of negativity there, some anti-hate backlash and so on. But there was also discussion and rationality
from pretty much everyone I approached, which was good because I don’t like
pointless shouting matches, nor do I hold with bellowing aimlessly into the
void. I tried to counter some of the
complaints with observations I’d gleaned from the new rules and units. In my opinion, it’s a really solid ‘dex. But it’s not OMG OP!, to take on the gaming
parlance.
A number of the generic complaints that I’ve heard about
seem similar to the problem people had when 6th ed came round in the first
place. The loss of outflank assault
really got underneath some people’s skin.
Personally, I was glad of it. The
all-too-common argument of ‘Why are they outflanking and just standing around
before attacking?’ was easy to counter with ‘What were the guys with guns doing
before you outflanked? Why were you invisible until that moment?’ Anyway, I don’t want to make this a sour post
so let’s move on.
Unfortunately, given my natural mildly tactless nature
and various communicative difficulties, I am aware I can often come across as
being arrogant and dismissive, which is rarely my intent. I feel that happened a number of times in my
defence of the new codex and although I can bring up a number of things from my
reading, that kind of paper knowledge and mathhammer can only get you so
far. It’s best when combined with
practical experience. I also found
myself genuinely intrigued by some of the options I was seeing and became more
and more curious as to whether I could get a few of the tactics to work on the
tabletop. I’m not trying to change
anyone’s mind, really. I just want more
of an insight into a different type of army that a lot of people keep saying
isn’t good. I happen not to agree, and I
felt that this time, I needed to put my money where my mouth was.
And besides, a forum thread encouraging people to send
their crushed Gaunts to GWHQ in protest?
That’s just fethin’ pathetic.
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