But what am I doing with the other Elite slots? Well, look behind you! I love Lictors. The model with possible the biggest list of
special rules in the main game, these guys are ridiculous and generally have a
fantastic feel to them. Cthulhu-esque
faces, oversized claws and hyper-mental stealth predators. Excellent for tying up non-assault units,
messing up vehicles and with S6 Rending attacks, can even cripple a land
raider. There are a couple of reasons
beyond the aesthetics and atmosphere I’m using them though. They can really help to put the pressure on
an opponent early, being fast, resilient (when in cover) and still able to pack
a good punch in assault. Also, very
unlikely to succumb to Instinctive behaviour, meaning I can be bolder about
placing them in Infiltrate. If they are
outside of Synapse, they are not very likely to go all animalistic and if I
position them in area terrain, I can have them go to ground for a 2+ cover,
which will hopefully mean a lot of wasted shots! Early game, I don’t even need them to do anything
other than ‘not die’. If they can absorb
some fire while accomplishing this, the so much the better. This is because they act as homing beacons
for Tyranid Deep Strikers, and I plan on having a lot of those. Also, having played a couple of games, they
are very useful as late game objective deniers, and not just because they can
get my guys landing dead centre on them.
Speaking of Deep Striking, I’ve got a little bit of that
in this list, just to sow a bit of panic and discord. I’ve got a Trygon Prime set up and ready to
go. I love this guy. I’ve had three games with the Tyranids (two
more than when I started writing this article), and in each game, the Prime has
been well worth the points outlay.
They’re not cheap at a (nearly) Land Raider price tag, but have a nice
bit of flak to them and can really lay the smackdown in melee. I realise that for a 40 point saving, I could
go for a regular Trygon; after all, the stats are practically the same. However, for that addition outlay, you really
get a lot more out of it. Additional
Synapse is exceptionally useful (especially as I’m only packing 2 other Synapse
sources so far), Shadow in the Warp on a deep striking guy can really mess up a
Psyker for a turn or so and the gun upgrade you receive for the Prime is an
immense improvement, getting twice the shot at 150% of the range. The base model is pretty good as it is as
well, with a load of attacks that don’t even suffer too much for going into
Smash mode. Also tie in the fact that it
has solid Initiative and you have a very punchy unit that also functions as a
mobile firebase.
His DS backup is a squad of Raveners, a unit that I never
saw much of in the old rules (apart from one of my friends), but always looked
like they could be worth something in game.
Plus the models themselves were very nice, which helps. As Beasts, they have a great deal of
manoeuvrability and the Move Through Cover this conveys means I can drop them
into area terrain for some added protection without worrying about dangerous terrain
tests. I’ve gone for the expensive
versions though, implanting Deathspitters into their chests and kitting them
out with Rending Claws to boot. The
Claws are really not a choice I had to think about much. It simply broadens their scope greatly and
allows them to deal with a very wide variety of threats. The Deathspitters are possibly a case of
false economy or me getting greedy. That
you can give them ranged weapons without losing any close combat punch is enough
for me to edge them into the expensive bracket.
It also gives them the option to be aggressive from the very start. It would just feel like wasted potential for
them to turn up and just run. Make no
mistake, that will probably happen anyway, especially if the opponent is
packing blasts or templates nearby or there is no-one close to victimise. The main downside for these guys though is
the poor Ld, making them very dependent on nearby Synapse to function
effectively. I’ve been using them
haphazardly in my recent games, and it’s something I definitely need to be more
aware of in future games.
Additional troops come in the flavour of a squad of
Warriors, a (usually) resilient pick, and very nice sculpts as well. They acts as fearless scorers (always handy)
and are very much my backup Synapse before the Trygon turns up. I’ve kitted them out a little as well. Deathspitters for light vehicle suppression
and decent anti-Infantry flak (quite accurate if the Prime is in there as well)
and after a couple of games, I’ve decided to weigh in a couple more points into
the unit to give a few of them Rending Claws.
Against certain units, Rending really is a lifesaver (or taker depending
on your perspective). Apart from that,
they’re nothing special, just fairly good (albeit slightly expensive) all round
workhorses for the army. They can shoot
fairly well, punch fairly hard and take hits fairly solidly. I don’t know how I feel about adding the
Prime to the unit though. He definitely
brings some advantages, upping their BS and WS and with the Maw Claws I’m
thinking of giving him, they could really punch above their weight. However, it does force my army to clump up a
bit until the Trygon turns up. That
said, the venomthrope does the same to my army set up, so it might not be as
bad an effect as I’m imagining. I suspect that call will be very much
situational. I’ll just have to figure
that one out on the fly.
And that’s that.
One more squad of cheap-as Fleshborer gaunts as an additional scorer and
you have my list. Time will tell if it
works, but I think I’ve got a decent amount of bases covered. On to the Throne!
2 comments:
Hope Thrones goes better for you than my last visit in May, between void shield generators and warhound titans I didn't get past turn 3 in all of my 5 games. was brutal I mean a marauder bomber and 4 flyers really lol
I didn't get hammered quite as much as that Adam, but yeah, it was pretty brutal. The sheer wealth of horror arrayed against you went everyone has carte blanche is nothing short of intimidating! That said, the other guys I went with all did really well, without any need for bizarre non-codex units. Hell, none of them even allied and one came 1st in his army (Marines) with another two getting into the best three (more Marines and Necrons). All said, the superheavy, esoteric armies would lose out to solid regular lists a lot of the time.
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