Monday 23 June 2014

7th Ed Impressions

Well, I’ve actually played some 40k for once.  Got through a few games actually, and I have another one scheduled for tomorrow, so my burnout might be receding.  All these games have been with (pretty much) the same army though: Slaaneshi Chaos Daemons with CSM allies.  They’ve actually been serving me well for the most part, but the outcomes are not the point.  How have I been finding 7th?  For the most part, much like 6th, if I’m being honest.  I’m really enjoying the Psychic Phase, as a I suspected I would.  The ability to (attempt) to squash a Blessing or two has really been a great comfort and boon for me, as having a chance (however unlikely) does give me a sense of agency during the game that was missing before.  Aside from anything else, the new phase reduces the number of powers that go off (on aggregate) and makes everything that little bit more unpredictable.  I’ve yet to have anyone pulled into the Warp mid-game, but there’s still time.

I do have to say that I’ve only played the funky Maelstrom of War stuff once though.  It made the game run a touch long (in 3 hours, my friend and I only go round to turn 4, but he’d conceded by then anyway).  However, most games with me run a little long anyway, so I’m not sure if that’s really going to have an appreciable effect in most games once people are used to the changes in that type of situation.  One thing I did like in that game is the fact that you quite often find yourself trusting to luck more and lunging your guys forward to grab an opportune objective when it presents itself.  This could create chinks in your lines and weaknesses for your opponents to exploit, costing you valuable VPs in the long run, which is a dynamic I quite enjoy. I’m getting another one of these games in soon, so hopefully I’ll have a similar experience second time around.

Armies designed for Maelstrom are noticeably different from Eternal War forces in 6th ed.  And that’s before we even touch on the Unbound stuff.  There’s a greater emphasis on manoeuvrability and you’re going to encounter far fewer horrific hammer units, with a larger focus on multiple small units to increase board coverage for objective claiming.  This also provides greater tactical focus of smaller amounts of firepower, but also reduces survivability of each unit and give more ebb and flow to the combat in my view.

The change to Jink saves also had a significant impact in my games.  Not for me, as I don’t run that type of unit, but giving an opportunity to suppress bike guns for a turn was much appreciated.  Also, having the decision point be before any rolls are made was also an excellent idea and added a great deal of tension to the game.

Still not entirely sure what I feel about the change to vehicle durability.  Make no mistake, I’m happy that Hull Points are still here and mostly unchanged and I really like that my Soul Grinders don’t care about Krak Missiles much anymore.  But, aren’t they meant to care?  Krak missiles hardly feel like their designed to, well, crack tanks.  They annoy or suppress them, but don’t seem to pose a significant threat.  Autocannons still work though.  Glorious, glorious autocannons.

So they’re my brief impressions of 40k 7th edition at the moment.  Orks are incoming though, so you can probably expect some more in depth gibberish coming down the pipe shortly!

Monday 2 June 2014

Guff!

Hey guys!

A bit of a weird one this week, as I honestly have very little idea what to talk about.  I pretty much summed up my feelings about 7th in the last post and I’m apprehensive about going in for more until I’ve played a few games first.  There’s a limit as to how far theory can get you after all.  The problem is that I’m in an ‘off’ state for 40k at the moment.  I was sensing a build towards burnout a couple of months ago (before I headed off to Adepticon, if I’m honest) and had to keep playing on.  I still like the game, but I know how burnout hits and I’ve decided to cut some slack for a few months instead of flaming out for a year.  I’ll be getting some 7th Ed games in soon though, as I’m slated for the invasion of Haven at the Overlords this month, so I’ll get my baptism of fire there at least.

I’m with the bad guys this time (which shouldn’t shock many of you) and this time round I’m bringing some Chaos rather than the bugs.  I decided to stick with the traditional enemies of the Imperium because later in the year there’ll be the big games, and that is non-Xenos only, so I didn’t feel right bringing the Nids to the warmup event.

I’ve also decided to go for a slightly different style of list.  My decent Daemon/CSM list was pure Khorne and most of my other lists have run a Khorne/Slaanesh mix, but now I think I’ll go for pure Slaanesh and see where that gets me.  The Slaanesh list will be an odd mix of stationery and hyper mobile given the fact that Noise Marines had to stay planted to be any good, but Slaaneshi Daemons can dash around the board like billy-o.  Choosing Slaanesh rather than Khorne will also give me a chance to give the Psychic Phase a test-drive and see what it brings to the game.  Should be fun!

So what have I been doing with my gaming time now that 40k is on the backburner?  It should be Malifaux, I guess, but I haven’t been in the mood.  I guess I’m just waiting for plastic Freikorps to fire me back up again.  I still haven’t played a game of 2nd Edition yet.  It’s a shame. 

I should also be pushing Netrunner.  I really don’t know why I haven’t.  Maybe I’m getting a bit bored of the standard starter decks, but making my own is a lot of work when I have to dismantle them every time I play anyone else down the club.  The problem is that it hasn’t properly taken off yet, and I need people to literally buy into it before I can start injecting a bit more variety into it.  It doesn’t help that out of all the people I know who play the game, I’m the only one who likes playing Corp.

So what does that leave me with?  Magic: The Gathering.  I know, I know, I’m disappointed too… Only joking of course, but I thought I was out of that game for good a few years back.  It is just easy to bring along, doesn’t require much space or anything other than a deck.  It’s just a really convenient enjoyable game, but I don’t want to go far enough down the road where it starts becoming expensive.  A lot of the club play with whatever they have in their collections, but nearly everyone has at least one standard deck as well.  I’m enjoying the game a lot, given the inherent frustrations of land flushes (or droughts).  I think partially it’s the fact that it is a very low-dedication game, certainly compared to the amount of work that is required for a game of 40k.  It also is far less of a downer when I lose!

Anyway, my apologies for the content-less guff this week.  When I have more of a handle on 7th (or maybe when I get my hands on the Orks) I’ll have more content-full guff for you…

We can dream right?